(译)兽设(6)
取决于个人的喜好,兽设的行为可以是人类常见的行为
从典型的人以动物外表进行的行为
到最原始而野性的动物行为
兽设所代表的动物的行为
。这些行为经常会形成一个框架,角色扮演者在其中根据自己的喜好以塑造角色的行为。介于兽设往往是一位兽迷/角色扮演者的代表身份,它通常继承有此兽迷/角色扮演者的特征。
Fursona history兽设的背景
Fursonas are often used to roleplay or in other story-based mediums, and as such, often have some sort of history, whether it is merely the history of the player behind the fursona, a backstory within a world of another person's design, or a story within a world of the person's own design.
兽设常常用以进行角色扮演,或存在于其他以故事为基础的媒介中;并且因此,兽设往往有着不同类型的背景,不论它是由兽设背后的支撑者所作的、关于另一个人的世界观的、或是此人自订的世界观中的一个故事。
Levels of personal identification个人身份认同的程度
An individual may identify with a particular character in a variety of ways and with varying degrees of closeness.
一个人也许会以不同方式、角度和远近来认同一个特定角色。
Avatar化身
An avatar
is typically a character created by a player as an alias. Typically this alias is used by the player as a trademark or symbol of their role playing identity. Hence, players typically do not associate themselves with their avatar outside of that specific realm of experience. A single player typically has many avatars; however, some players may prefer one character over others.
从典型的人以动物外表进行的行为
到最原始而野性的动物行为
兽设所代表的动物的行为
。这些行为经常会形成一个框架,角色扮演者在其中根据自己的喜好以塑造角色的行为。介于兽设往往是一位兽迷/角色扮演者的代表身份,它通常继承有此兽迷/角色扮演者的特征。
Fursona history兽设的背景
Fursonas are often used to roleplay or in other story-based mediums, and as such, often have some sort of history, whether it is merely the history of the player behind the fursona, a backstory within a world of another person's design, or a story within a world of the person's own design.
兽设常常用以进行角色扮演,或存在于其他以故事为基础的媒介中;并且因此,兽设往往有着不同类型的背景,不论它是由兽设背后的支撑者所作的、关于另一个人的世界观的、或是此人自订的世界观中的一个故事。
Levels of personal identification个人身份认同的程度
An individual may identify with a particular character in a variety of ways and with varying degrees of closeness.
一个人也许会以不同方式、角度和远近来认同一个特定角色。
Avatar化身
An avatar
is typically a character created by a player as an alias. Typically this alias is used by the player as a trademark or symbol of their role playing identity. Hence, players typically do not associate themselves with their avatar outside of that specific realm of experience. A single player typically has many avatars; however, some players may prefer one character over others.